Home | Features | How to Seal your Spiritual Beasts in Evony’s New Version?
Currently, Evony has released version 4.50.0 to promote players' experience and enrich game contents. With the release of the new version, Evony's Spiritual Beast system has some important changes that we need to note. This article will explain and discuss the changes – Spiritual Beast Seal.
Spiritual Beast Seal Rules
There are 3 Spiritual Beasts can be sealed, which are Siren, Nine-tailed Fox, and Pegasus. And you can seal them when they reach level 10.
Each Spiritual Beast has 5 exclusive Seals with specific Seal attributes.
To improve the Seal attributes, you can consume Gems and Blood Crystals to level up the corresponding Spiritual Beast.
The Blood Crystal can be obtained from monsters, resource spots, and event packages.
By the way, Evony added a new Poem of History called Beast Tide in version 4.50.0. And they added some higher-level monsters as the beast tide is coming. You can claim the rewards of this Poem of History if your server killed Lv5 Ymir *200. New monsters include Lv41~45 Kheshig, B18 Ammit, B19 Stymphalian Bird, and higher-level event bosses.
Each Spiritual Beast has 3 Innate Skills.
You can unlock a star of an Innate Skill when the total level of Spiritual Beast Seals and the Pasture reach specified corresponding levels.
The star unlocks requirements of each Innate Skill are different. The final star unlocks requirements are shown as follows:
The first Innate Skill – Require Spiritual Beast Seals reaches Lv70; Pasture reaches Lv43
The second Innate Skill – Require Spiritual Beast Seals reaches Lv75 and Pasture reaches Lv44
The third Innate Skill – Require Spiritual Beast Seals reaches Lv80 and Pasture reaches Lv45
After unlocking the Innate Skills, you can activate additional effects of the Innate Skills based on the total level of the Seals.
The attributes brought by the Seals and Innate Skills do not need to be triggered by carrying the Spiritual Beast and take effect immediately after unlocking.
Siren Max Level Seal Attributes & Innate Skills
Seal Attribute I – Marching Mounted Troop HP+64%; March Speed to Monsters+40%
Seal Attribute II – Marching Ground Troop Attack+50%; Gold Production Speed in Subordinate City +34%
Seal Attribute III – Marching Ranged Troop HP +64%; Subordinate City Training Speed +24%
Seal Attribute IV – Marching Siege Machine Attack +50%; All Troops Load +40%
Seal Attribute V – In City Mounted Troop Defense +64%; All Resources Production +74%